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MindZyntix

Build Faster, Smoother Games Master Mobile Performance

Learn proven optimization techniques from developers who've shipped games to millions of players. Our autumn 2025 program focuses on real-world performance challenges that mobile developers face daily.

Mobile game performance optimization workspace
87%
Frame Rate Improved
340+
Students Trained
45ms
Avg Load Reduction
2019
Teaching Since

Recognition From Industry Leaders

Our performance optimization methodology has been recognized by mobile gaming communities across Europe. Students from our 2024 cohort reported measurable improvements in their production builds within weeks.

We received the Central European Game Dev Education Award in late 2024 for our practical approach to teaching memory management and rendering optimization.

Certified by Unity & Unreal educators

How We Teach Performance

Forget theoretical lectures. You'll work on actual game projects with performance issues and learn to diagnose and fix them systematically.

Profile First

Start every optimization by measuring. We teach you to use profiling tools properly so you're fixing actual bottlenecks, not guessing.

Real Codebases

Work with messy, real-world game code. Learn to spot common performance killers in production environments.

Platform Specific

Android and iOS behave differently. You'll learn optimization strategies tailored to each platform's strengths and limitations.

Memory Management

Understand how mobile memory works. Master garbage collection patterns that won't cause frame drops during gameplay.

Rendering Pipeline

Deep dive into draw calls, batching, and shader optimization. Learn what actually happens between your code and the screen.

Testing Methods

Build performance test suites that catch regressions before they ship. Automation strategies that work for small teams.

Mobile game development performance analysis

What You'll Actually Learn

01

Profiling Fundamentals

Master Unity Profiler, Xcode Instruments, and Android Studio tools. Learn to read flame graphs and identify CPU/GPU bottlenecks accurately.

02

Draw Call Optimization

Reduce rendering overhead through batching, atlasing, and LOD systems. Understand when to use static vs dynamic batching.

03

Memory Patterns

Implement object pooling, manage texture compression, and handle memory warnings gracefully on both iOS and Android.

04

Physics & Animation

Optimize collision detection, manage animation overhead, and use ragdoll physics efficiently without tanking frame rates.

05

Shader Writing

Write mobile-friendly shaders. Learn when to sacrifice visual quality for performance and how to make smart trade-offs.

Gregor Novak lead instructor

Gregor Novak

Lead Instructor support@mindzyntix.com

Learning From Experience

I've spent eight years optimizing mobile games, from indie titles to projects with 5+ million downloads. Started as a Unity developer in 2017, moved into performance engineering because too many good games were getting bad reviews due to technical issues.

Taught my first optimization workshop in 2019 at a local game dev meetup in Ljubljana. It was supposed to be a one-hour session but ran for three because developers kept asking questions. That's when I realized how much demand there was for practical performance education.

Since then, I've worked with studios across Central Europe helping them ship smoother games. The patterns I teach come directly from production work — these aren't academic exercises.

  • Shipped 12 mobile games to production since 2017
  • Unity Certified Expert since 2020
  • Regular speaker at regional game development conferences
  • Contributed performance patches to several open-source game engines

Students Getting Results

These developers improved their games after completing our program. Results vary based on starting project conditions and optimization opportunities.

"The profiling techniques alone were worth it. I was optimizing the wrong things for months. After the course, I cut my main menu load time by 60% just by fixing texture loading patterns."

Nina Horvat testimonial

Nina Horvat

Indie Developer, Zagreb

"Before this course, I'd just throw in LOD systems hoping they'd help. Now I actually understand what's happening under the hood. My racing game went from 25fps to solid 60 on mid-range Android devices."

Mobile game performance improvement results

Matej Kolar

Mobile Developer, Maribor

Next Program Starts September 2025

We're accepting applications for our autumn cohort. Program runs for 10 weeks with live sessions every Tuesday and Thursday evening. All sessions recorded for timezone flexibility.

Application Deadline
August 15, 2025

Limited to 24 students to maintain quality feedback and code review. Early applications get priority as spots fill up.