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MindZyntix

Mobile Game Performance Training

Building fast games isn't just about writing code. It's about understanding how devices actually work and where bottlenecks hide. This program teaches you to profile, diagnose, and fix performance issues that slow down mobile games.

Starting October 2025, we're running two cohorts designed for developers who want practical skills they can apply immediately.

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Developer analyzing mobile game performance metrics on multiple screens

What You'll Actually Learn

Six modules covering the technical foundations of mobile game performance. Each one builds on the previous, taking you from basic profiling to advanced rendering techniques.

01

Profiling Fundamentals

Learn to use platform profilers, interpret frame graphs, and identify CPU and GPU bottlenecks. We cover both iOS Instruments and Android Studio tools.

02

Memory Management

Understanding memory patterns, texture compression, and asset streaming. You'll learn to reduce memory footprint without sacrificing visual quality.

03

Rendering Optimization

Draw call reduction, batching strategies, and shader optimization. We focus on real-world techniques that work across different mobile GPUs.

04

Physics and Collision

Spatial partitioning, collision detection strategies, and physics step management. Learn when to simplify and when precision matters.

05

Loading and Streaming

Asset bundling, background loading, and level streaming techniques. Make your game feel responsive from the moment it launches.

06

Battery and Thermal

Managing power consumption and thermal throttling. Your game needs to run well for extended sessions without draining the battery or overheating devices.

Who's Teaching This

Our instructors have spent years working on mobile games that needed to run smoothly on everything from flagship phones to budget devices. They've dealt with the same performance challenges you're facing.

Each session includes live code reviews where we analyze real performance problems and work through solutions together. You're not just watching lectures.

Henrik Kovač teaching mobile optimization techniques

Henrik Kovač

Lead Performance Engineer

Worked on optimization for three mobile titles that reached 50M+ downloads. Specializes in GPU profiling and shader optimization across mobile platforms.

Emil Bergström reviewing code performance metrics

Emil Bergström

Mobile Architecture Specialist

Built performance monitoring systems for live-ops games. Focuses on memory management and asset pipeline optimization for resource-constrained devices.

Casper Andersen demonstrating profiling tools

Casper Andersen

Graphics Engineer

Spent five years optimizing rendering pipelines for mobile games. Teaches practical approaches to reducing draw calls and improving frame rates on mid-range devices.

Lars Johansen explaining performance optimization concepts

Lars Johansen

Systems Performance Lead

Focused on physics optimization and background systems. Helped multiple studios reduce battery consumption while maintaining gameplay quality.

2025 Schedule

We're running two 12-week cohorts in autumn 2025. Classes meet twice weekly for live sessions, with additional office hours for code reviews and project feedback.

Autumn Cohort A

September Start

September 15 – December 8, 2025
Tuesday & Thursday, 18:00-20:30 CET
24 live sessions + project work
Autumn Cohort B

October Start

October 6 – December 29, 2025
Monday & Wednesday, 18:00-20:30 CET
24 live sessions + project work

Applications for both cohorts open June 2025. Class size is limited to 18 participants to maintain quality interaction during code reviews.

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